3QFP: Efficient neural implicit surface reconstruction using Tri-Quadtrees and Fourier feature Positional encoding

INFORMATION

Authors: Shuo Sun, Malcolm Mielle, Achim J. Lilienthal, Martin Magnusson

Published in: 2024 IEEE International Conference on Robotics and Automation (ICRA)

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Neural implicit surface representations are a means to achieve high-fidelity surface reconstruction at a low memory cost, compared to traditional explicit representations. However, state-of-the-art methods still struggle with excessive memory usage and non-smooth surfaces — particularly problematic in large-scale applications with sparse inputs, as is common in robotics use cases.

Method

  1. We introduce a sparse structure, tri-quadtrees, which represents the environment using learnable features stored in three planar quadtree projections.
  2. We concatenate the learnable features with a Fourier feature positional encoding.
  3. The combined features are decoded into signed distance values through a small multi-layer perceptron.

Results

This approach facilitates smoother reconstruction with a higher completion ratio with fewer holes.

Compared to two recent baselines, one implicit and one explicit, our approach requires only 10%–50% as much memory, while achieving competitive quality.

What’s next

  • Sparse implicit structures trade memory for implementation complexity; scaling them to whole buildings rather than rooms is the next step — the direction we took in buildnet3d.
  • Thermal data is nearly textureless and hard for implicit surfaces — see thermonerf for how we handle it with neural radiance fields instead.